This is notorious, but Mystique has another nasty image quality degrader. Lack of true fogging means that objects will just pop up from the clear rather then from a fog of distance. Overclocking With early Matrox 3d cards things are not so simple if you are looking for maximum. The real fight for 3d gamer begun with Mystique in and Matrox kept on releasing newer versions until summer This does not happen to old chip, so I may have come to some actual difference between the revisions.

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This does not happen to old chip, so I may gma come to some actual difference between the revisions. The alpha blending patterns are visually poising many games as well.

First decision is if to leave default 2: This card came with a different software bundle targeting mgx users and excluding the games. With 4 millions 3d controllers sold inMatrox was standing strong with around a quarter of the market. Otherwise, the card was identical in feature-set to the original Mystique and offered almost identical performance.

Matrox Mystique

The newer Millennium card also contained 3D capabilities similar to the Impression Plus, and was nearly as limited. Conclusion Mystique has its strong and weak sides. Mystique’s 2D performance was very close to that of the much more expensive Millennium card, especially at XGA x resolution and lower, where the SGRAM bandwidth was not a performance hindrance.

No Mystique can display textures in Shogo and 3dmark In general, compared to its peers, the Matrox Mystique was a competent board with its own set of advantages and disadvantages as was typical in this era of early 3D accelerators.


With both of my boards I did not find memory clock to be very limiting. In the late Matrox released Impression Plus board, able to theoretically render k Gouraud shaded polygons per second.

Matrox MGA SG (MYP/4N) 4MB SGRAM PCI Graphics adapter | eBay

Archived from the original on Mystique also had various ports on the card for memory expansion and additional hardware peripherals. Mystique’s image quality became quickly inadequate and perhaps from there comes the bad nick “Matrox Mistake”. However, mg card only could accelerate a very limited feature set, and was primarily targeted at CAD applications.

Without mipmapping support, textures in the distance appear to “swim”, waving around and 1614sg “noisy”, because the texture detail wasn’t being properly managed and this caused texture aliasing. Average framerate difference corresponds to clock difference, how about difference in Final Reality:. From a business point of view it did its job well.

Matrox MGA 1164SG (MY220P/4N) 4MB SGRAM PCI Graphics adapter

I did run full suite mgx the slowest board, but there are no surprises. Quake games look just as bad like d3d titles, for all the hardware limitations.

Matrox Mystique Let me skip some of the long history of the company and start with the inception of MGA- 64 bit Matrox Graphics architecture. Unlike Millennium these boards had friendly pricing and still good GUI performance as one would expect from Matrox.


Matrox MGA 1164SG (MY220PBIZ4BN5) 4MB SGRAM PCI Graphics adapter

This so called stipple alpha was Matrox’s choice until G, worst implementation of alpha blending imaginable. Mystique has DAC integrated to the core and plain synchronous memory interface to reduce board complexity and costs much below expensive Millennium.

The killer combo of lack of fogging, filtering and proper blending View Matrox screenshot gallery Incidentally OpenGL games can give a hint of Matrox’es Simple Interface, because Techland wrote a driver based on MSI library for their game using Quake 3 engine. Archived copy kga title Webarchive template wayback links. Few titles from bundle of gaming edition had around polygon scenes.

Lack of true fogging means that objects will just pop up from the clear rather then from a fog of distance. TAW, Myth 2, Populous: It probably just fakes the feature so that games demanding it will run.

This page was last edited on 21 Januaryat Retrieved from ” https: High price, weak DOS performance and very limited 3d functionality ensured little popularity ma Impression. Playing with refresh timer did not make any difference to me. Next chip in the line was Athena, powering the first Impression boards.